Street Fighter IV is a 2008 fighting game produced by Capcom. It is the first numbered Street Fighter game released by Capcom for the arcades since 1999. The coin-operated arcade game was released in Japan on July 18, 2008 with North American arcades importing the machines by August. The console versions for the PlayStation 3 and Xbox 360 were released on February 12, 2009 in Japan, and were sold in North American stores as early as February 16, with a February 18 intended release date. The official European release was on February 20. A Windows version will follow during the third quarter of 2009, with the actual date to be announced by Capcom on May 1. Capcom's Christian Svensson revealed that the Windows version of the game will include features not present in the console versions, that could make it "the definitive version" of the game.
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While Street Fighter IV features models and backgrounds rendered in 3D, the gameplay remains on a traditional 2D plane. Producer Yoshinori Ono has stated that he wanted to keep the game closer to Street Fighter II. A new system called "Focus Attacks" ("Saving Attack" for the Japanese version) has been introduced, as well as Ultra moves. The traditional six-button control scheme returns, with new features and special moves integrated into the input system, mixing classic gameplay with additional innovations.